![]() ![]() There are a grand total of 48 points in road tiles, but only if they are closed off either onto themselves (difficult to do) or with one of 13 ending tiles. This means there are 40 points’ worth of standard city tiles in the game, and a further 40 points of pennant-ed city tiles. 10 of the city tiles have pennants (shields) on them, doubling their value. For instance, we know that there are 42 tiles with cities on them in total (23 of which close off one city side). Knowing that kind of basic information allows for a return-on-investment to be placed on each tile. There are 6 tiles that will open up cloisters. ![]() There are 23 tiles that will close off a city wall on one side only.There are 13 tiles that will end a road.There are 48 tiles that have road on them.With these, we can break them down further. These have four basic elements on them – roads, grassland, city parts, and monasteries. Within the game box, there are a grand total of 72 tiles. Farms are slightly different and we will come onto those in a bit. These are:Įach one of those is scored differently, with Roads, Cities, and Cloisters being scored as they are completed within the game. At its heart, Carcassonne is all about tile placement, and being able to place a value on each tile within the game is a good place to really get to grips with the strategic thinking behind the game.įor this, there are four ways of scoring points within Carcassonne. To fully understand Carcassonne we need to first understand the value of tiles and what they are worth in the game. Carcassonne Strategy The Basic Mathematics Let’s talk about one of the most played games of this modern board game renaissance we are now a part of. If you haven’t then feel free to pause this article here, go away, order it on Amazon Prime, play it with some loved ones or friends, and come back. Either is fine, as they are the same game, but to really get to grips with Carcassonne you really need to have played it. Of course, for these articles, I am going to assume you already know the rules and have played Carcassonne by Klaus-Jürgen Wrede – either the Hans im Glück/Rio Grande version or the version by Z-Man Games. When is it best to go for a city? When should you place on a road? What is the best sort of farm? How many meeples does it take to change a lightbulb? Let’s find out. So, with that in mind, we’ll be looking deeper into the game to see how we can make the most out of all the possible moves. Monopolising on cities is a good Carcassonne strategy…hard to pull off…but good. ![]()
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